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Techno Games Interactive Showcase

Welcome to the Techno Games Interactive Showcase where you get to take a closer look at some of the TV series favourite metal heads. We've got some new additions in the updated showcase thanks to all the great inventors at this year's Techno Games 2002 robot Olympics. Interact with Bumble, Spike and Cyber Snail to discover how these amazing mechanoids work and find out what it takes to build a champion robot like Skeletron. <http://www.bbc.co.uk/science/robots/techlab/sub_showcase.shtml>


The Tech Lab: Bradley Horowitz

Bradley Horowitz, responsible for novel technology development at search giant Yahoo, looks ahead to the "internet of things". Imagine this scenario: I am in a supermarket and I pick up a can of tomatoes and I place it in the shopping trolley. Immediately my mobile phone flashes green to indicate to me that it is a good buy. I go down the aisle and choose a bottle of wine but this time my phone flashes red to suggest I reconsider. This is only possible when we have a universal resolver for every entity in the world. What do I mean by universal resolver? <http://news.bbc.co.uk/2/hi/technology/6252716.stm>


Robot clash reveals cultural divide

Last Updated: Thursday, 25 March, 2004, 09:22 GMT
Clark Boyd is technology correspondent for The World, a BBC World Service and WGBH-Boston co-production.


It takes a lot of human sweat and toil to get robot athletes ready for Olympic-class competition, as Clark Boyd found out at the first international Robolympics in San Francisco at the weekend. The robo-athletes in San Francisco came in all shapes and sizes. And they came from 11 different nations, including Japan, Germany and Canada. The event, hosted by the Robotics Society of America (RSA), included robot football, maze-solving and even sumo wrestling. "One of the goals is to cross-pollinate, so that a guy building a combat robot can meet a really good programmer who builds autonomous sumo robots," said David Calkins, president of the RSA. <http://news.bbc.co.uk/2/hi/technology/3564553.stm>


Washington diary: Geeks v hacks

By Matt Frei, BBC News, Washington

Now I know how it must have felt to be a carriage-maker visiting a car manufacturer, a radio engineer spending the day on a TV production line, or a silent movie producer in the age of Talkies.

The express train of progress has left the station and I am left standing on the platform, waving goodbye. <http://news.bbc.co.uk/2/hi/americas/7093755.stm>


Smart fabrics hit the catwalk

By Mark Ward, Technology correspondent, BBC News website, San Diego

As well as showcasing computer graphics, the Siggraph exhibition has also hosted a fashion show featuring garments augmented by technology. The aim was to show that the merging of textiles and technology can be elegant and need not resemble a robot's cast offs. <http://news.bbc.co.uk/2/hi/technology/6934559.stm>


Illuminating the net's Dark Ages

By Colin Barras, Technology reporter

Imagine a history of World War 2 that failed to cover the events in 1930s Germany. Conventional histories of the internet are that incomplete, according to a researcher.

It is difficult to conceive of a world without the internet - today more than a billion users worldwide are connected - but just 25 years ago global network connections were vanishingly rare.

During the 1980s, small research networks linking a few hundred universities were gradually replaced by a commercial network with 300,000 users.

But history has failed to document this transitional period in any detail. Dr Doug Gale, president of Information Technology Associates, in Montana, is devoting his spare time to filling in the gaps. <http://news.bbc.co.uk/2/hi/technology/6959034.stm>


From Oxford to Silicon Valley, part five

VIEWPOINT
By Kulveer Taggar
Chief executive, Auctomatic

After 56,258 lines of code, 22 air trips, one merger and four months of intense coding, Auctomatic is now ready to help you sell on eBay.

It's a great milestone to pass because now our priorities on what to do will come from our users.

Before, we'd been operating in an environment where we didn't have regular feedback, which is harder because you have to guess at what's ready and what's not.

Now our users tell us, and the most encouraging thing is that all of the responses have been incredibly positive.

I have written before about how one of our biggest challenges was making sure that the usability of the site was spot on.

A lot of the established players in our market have neglected this and put a huge burden on new users by making them spend time figuring out how everything works.

So, it's encouraging to hear from almost all of our users that this investment has paid off and that they really like our interface because it's easy to use.
<http://news.bbc.co.uk/2/hi/business/7048556.stm>


When work becomes a game

By Mark Ward
Technology correspondent, BBC News website

Video games are big business and soon they could be big in business too.

A whole generation is growing up for whom video games are a key part of how they relax, whether it be fragging friends in a first person shooter or backing up the main tank in a Warcraft raid.

And it is not just youngsters. There are plenty of older folks who shake off the dust of the working day in many different virtual worlds.

Statistics from the the US Entertainment Software Association (ESA) back this up. It claims that the average player is 33 and has more than a decade of gaming under their belt.

All of a sudden, say academics and researchers, companies have realised that all the time employees spend gaming in virtual worlds is changing them.

Ian Hughes, IBM's metaverse evangelist, said many organisations were considering ways of harnessing the skills and familiarity their employees have with virtual environments.

This familiarity has driven many organisations to consider virtual worlds as places where employees can meet, mix and get on with the job.

"A lot of people are more accepting of that way of working just because of games," he said.

"It's about harnessing that ability to play to get work done."

The formidable organisational skills needed to run a game team or guild, organise raids involving perhaps 40 people and co-ordinate their different abilities to defeat a game's strongest foes are all relevant to work, said Mr Hughes. <http://news.bbc.co.uk/2/hi/technology/7030234.stm>


Microsoft cuts royalties in Europe

10/22/2007 | 08:24 PM
BRUSSELS, Belgium - Microsoft Corp. agreed to obey key parts of a 2004 antitrust ruling upheld by an appeals court last month, EU regulators said Monday, cutting royalties for rivals and handing information over to open source developers.

EU Competition Commissioner Neelie Kroes reached the deal in a phone call with Microsoft CEO Steve Ballmer in the early hours of the morning, she said, adding that she hoped this "dark chapter" was over.

"As of today, the major issues concerning compliance have been resolved," Kroes said, but cautioned that Microsoft has ongoing obligations.

Kroes said she regretted that it took so long for Microsoft to comply, because consumers suffered a lack of choice for years as rivals were held back from developing better software.

"It is a victory day for the consumer ... not the Commission," she said.

If the software maker does not keep to the terms of the deal, competitors will be able to take the company to a British court to seek damages.

Microsoft has agreed to three substantial changes, according to the European Commission.

The company will now charge a one-time fee of 10,000 euros ($14,310) for companies that want "complete and accurate" technical information to help them make software compatible with Microsoft's Windows desktop operating system.

It will also allow that data to go to open source companies such as Linux, and will cut the price it charges for worldwide licenses — including patents — to less than 7 percent of what Microsoft originally claimed.

"The agreements will be enforceable before the High Court in London, and will provide for effective remedies, including damages, for third-party developers in the event that Microsoft breaches those agreements," the Commission said. <http://www.gmanews.tv/story/65465/Microsoft-cuts-royalties-in-Europe>


EU extends antitrust review of Google's DoubleClick takeover

10/22/2007 | 05:49 PM

BRUSSELS, Belgium - The European Commission said Monday it has extended its antitrust review of Google Inc.'s proposed takeover of Internet advertising company DoubleClick until Nov. 13, to consider remedies proposed by Google. The regulator would not specify what remedies were offered, Dow Jones Newswires reported. But these usually include divestments, or access by competitors to services, in order to allay any negative effects the merger might have on competition. The US$3.1 billion (€2.2 billion) acquisition has come under criticism by competitors and clients who fear that the combined entity would be in a uniquely dominant position in the online advertising markets. - AP <http://www.gmanews.tv/story/65446/EU-extends-antitrust-review-of-Googles-DoubleClick-takeover>


When online friends spell danger

By Angela Harrison , Education reporter, BBC News

Jasmine was horrified to discover her nine-year-old daughter had been messaging strangers.

A quick check revealed a trail of messages which stretched back months. "They were telling her she was beautiful, although they didn't have a photo of her. They said she should come to their house. "They said they lived at a place where the school was soon going on a residential trip and that she should visit them," she said. "It is chilling, but thank goodness we have found all this out now and have had the chance to educate our children more about the dangers of going online and the need to keep personal details off the internet."

 Jasmine's daughter had also filled in a "questionnaire" sent by one of a few suspect e-mailers. It asked for all sorts of personal details - which she had given - including her home address and phone number, as well as asking fun things such as her favourite games, TV programmes and characters. Jasmine's daughter is one of the many children getting online at a younger and younger age.  Computer use is widespread. Four in 10 children aged between eight and 11 regularly use the internet according to Ofcom and even very young children have PCs or laptops in their bedrooms (not something recommended by child protection experts) Jasmine is not sure how the suspect people first made contact. Some her daughter had mistakenly believed were friends of friends. They were in her daughter's contacts on her instant messaging site but they mainly communicated by e-mail - typical offending behaviour, say the experts. <http://news.bbc.co.uk/2/hi/uk_news/education/7046986.stm>


Lawsuit targets Facebook mobile texting

10/23/2007 | 08:16 AM
SAN FRANCISCO - The popular online social network Facebook Inc. is being sued by an Indiana woman who alleges it has profited from its members sending thousands of unauthorized text messages to mobile phone users whose numbers previously belonged to other people.

The lawsuit, filed Monday in a San Jose federal court, highlights the confusion and frustration that can arise as Web sites extend their services to mobile handsets with phone numbers that have been reassigned, or "recycled," after another customer's service ended.

Lindsey Abrams, a Patriot, Ind., mother in her mid-20s, alleges she began receiving unsolicited text messages apparently intended for an unidentified Facebook member shortly after she received a new mobile number from Verizon Communications Inc. in November 2006.

The messages included explicit language and unsettling remarks, according to Abrams' civil complaint. She alleges she was charged 10 cents per message and told she couldn't block the Facebook texting without cutting off notes she wanted to receive.

The lawsuit, which her lawyer will seek to have certified as a class action, contends other consumers with recycled phone numbers have been besieged with unsolicited Facebook text messages containing party invitations and unwanted sexual advances.

Young children have been among the recipients of the unauthorized Facebook messages, the suit alleges, creating "frightening and dangerous" situations.

Facebook spokeswoman Brandee Barker declined to comment on the allegations, citing the Palo Alto-based company's policy not to discuss lawsuits.

The complaint against Facebook's 18-month-old mobile messaging service comes less than a week after the privately held startup reached an agreement with New York State Attorney General Andrew Cuomo to step up its policing efforts to protect minors from sexual predators and inappropriate content on its Web site.

Jay Edelson, a Chicago attorney representing Abrams, said he hopes to force Facebook to take steps so its roughly 47 million members won't be able to send text messages to recycled phone numbers.

"There are things that Facebook could be doing to prevent this from happening," Adelson said. "Hopefully, this suit will give them the incentive to stop it."

The lawsuit also seeks unspecified damages. - AP <http://www.gmanews.tv/story/65527/Lawsuit-targets-Facebook-mobile-texting>


Microsoft blinks in European legal fight

10/23/2007 | 08:17 AM

BRUSSELS, Belgium - Microsoft Corp. dropped a nearly decade-long legal battle with European regulators Monday, agreeing to key parts of an antitrust ruling that has already led to hundreds of millions in fines.

The world's largest software company will slash the royalties it charges rivals for interoperability information needed to make programs that work smoothly with Microsoft's ubiquitous Windows operating system. It will make access to the data easier for open source developers who the EU said are now "virtually the only alternative for users."

Microsoft said it would not appeal a EU Court of First Instance decision on Sept. 17 that turned down its challenge to a 2004 European Commission order that found it guilty of monopoly abuse.

"We will not appeal the Court of First Instance decision to the European Court of Justice and will continue to work closely with the Commission and the industry to ensure a flourishing and competitive environment for information technology in Europe and around the world," the company said.

Daily phone calls between EU Competition Commissioner Neelie Kroes and Microsoft CEO Steve Ballmer over the past three weeks — and a dinner near her Dutch hometown — culminated in a deal early Monday.

"I sincerely hope that we can just close this dark chapter," Kroes said. "I feel a bit sad because it took so long, it took so many years, and during those many years consumers suffered from the fact that Microsoft didn't go along with what the Commission asked it to do."

She said the company could no longer use its leverage over the computing market from supplying 95 percent share of all desktop operating systems "to harm consumers by killing competition."

The major issues with Microsoft have been resolved, Kroes said, cautioning that Microsoft could still face penalties for overcharging royalties on interoperability information. Backdated daily fines would stop as of Oct. 22. <http://www.gmanews.tv/story/65528/Microsoft-blinks-in-European-legal-fight>


Hitachi pulls out of home computer business

10/23/2007 | 11:18 AM
TOKYO - Hitachi Ltd. is pulling out of the household computer business in the latest shift among Japanese electronics makers to refocus their sprawling operations.

Hitachi has stopped making PCs for individual consumers since this year's summer models, although the Tokyo-based manufacturer will keep making some kinds of computers for corporate clients, company spokesman Keisaku Shibatani said Tuesday.

Hitachi's decision underlines increasing competition among global electronics makers, and the need for Japanese companies to give up some sectors to keep up with rivals.

Hitachi - whose businesses span nuclear power reactors, flat-panel TVs, washing machines and electronic devices such as hard disk drives - has been losing money, and is struggling to turn itself around.

Hitachi's home personal computers were sold only in Japan. Personal computers account for less than 1 percent of annual sales.

Hitachi outsources manufacturing of some of its business-use PCs to Hewlett-Packard Co. of the US, Shibatani said.

In personal computers, Dell Inc., Hewlett-Packard Co. and China's Lenovo Group Ltd. have grown so dominant, it is harder for the smaller players, including the Japanese, to compete.

Last week, Sony Corp. said it's selling its advanced computer chip operations to Toshiba Corp. - a move that will allow both companies to better focus their resources on profitable businesses.

The sale, set to be completed by March, includes the manufacturing business for the ''Cell'' chip used in Sony's PlayStation 3 video game console. - AP <http://www.gmanews.tv/story/65553/Hitachi-pulls-out-of-home-computer-business>


11 Chinese food products contain formaldehyde - BFAD

The Bureau of Food and Drugs (BFAD) has tagged 11 food products from China, including candy and luncheon meat products, as containing formaldehyde. In an advisory dated October 18 but posted on the BFAD website Monday, the BFAD ordered the recall and withdrawal of the products from store shelves.
"BFAD has already issued a directive to the concerned importer and/or distributor of the said products as well as supermarkets to immediately recall or withdraw the above products from the market," BFAD director Leticia Barbara Gutierrez said in the advisory. <http://www.gmanews.tv/story/65564/11-Chinese-food-products-contain-formaldehyde---BFAD>

What's in a Facebook name?

By Justine Parker
BBC News

When Australian graphic designer Beta Yee joined social-networking website Facebook, she did not expect to be virtually snubbed before sending her first "friend request".

But after she filled out the website's sign-up form she was told her name was "illegitimate", and she would not be able to join.

Facebook has banned a range of words from people's user names to prevent abuse and profanity - and Beta is on the banned list. <http://news.bbc.co.uk/2/hi/technology/7067150.stm>


The golden age of videogames

By Darren Waters
Technology editor, BBC News website


Bioshock is one of the most celebrated games of the year

Edge magazine is notoriously parsimonious when it comes to handing out 10 out of 10 review scores for video games but in the past three issues there have been three of them.

Halo 3, The Orange Box and Super Mario Galaxy have all been awarded one of the highest accolades in gaming - a perfect score from Edge. And plenty of other games have been given near perfect scores also - from Bioshock to Crysis, Drake's Progress and Call of Duty 4.

The Edge scores are just one of a number of signs that reinforce a growing feeling that videogames are enjoying a golden age.

It is not just that the interactive experiences are getting ever more immersive, or the industry is being taken ever more seriously, but hardware and software sales are up significantly on last year - buoyed by a new generation of consoles and the work of developers who are beginning to exploit the tools they have at their disposal.
  A lot of the games are sequels and I would like to see more innovation
Margaret Robertson, games consultant

"You have to look at the maturity of platforms in part to answer why there are currently so many good games out there," said Tony Mott, editor of Edge magazine.

"It's difficult to say across the board that games are getting better. But we are seeing publishers being more careful about the quality of games that they release. <http://news.bbc.co.uk/2/hi/technology/7107144.stm>


Deal signed for 'super-satellite'

The Alphasat I-XL spacecraft will probably fly in 2013
British engineers have been asked to build the payload for what will become one of the biggest commercial telecoms satellites ever launched.

London-based Inmarsat has signed a contract with industrialists to construct the Alphasat I-XL mission.

The six-tonne satellite will deliver high-bandwidth services, such as mobile internet, to Europe, the Middle East, Asia and Africa.

It will have five times the capacity of current space platforms.

Inmarsat will use Alphasat I-XL to support its huge I-4 satellites, which deliver the company's global broadband network, BGan.

The spacecraft allow people to set up virtual offices anywhere around the world - on land or at sea. Users get half-a-megabit connections through small, laptop-sized terminals. Customers include business travellers, disaster relief workers, journalists, and people in the petrochemical and maritime industries. <http://news.bbc.co.uk/2/hi/science/nature/7109545.stm>


Bill Gates: The skills you need to succeed

By Bill Gates
Chairman, Microsoft

One of the most important changes of the last 30 years is that digital technology has transformed almost everyone into an information worker.


  A lot of people assume that creating software is purely a solitary activity. This isn't true at all.

In almost every job now, people use software and work with information to enable their organisation to operate more effectively.

That's true for everyone from the retail store worker who uses a handheld scanner to track inventory to the chief executive who uses business intelligence software to analyse critical market trends.

So if you look at how progress is made and where competitive advantage is created, there's no doubt that the ability to use software tools effectively is critical to succeeding in today's global knowledge economy.

A solid working knowledge of productivity software and other IT tools has become a basic foundation for success in virtually any career.

Beyond that, however, I don't think you can overemphasise the importance of having a good background in maths and science.

If you look at the most interesting things that have emerged in the last decade - whether it is cool things like portable music devices and video games or more practical things like smart phones and medical technology - they all come from the realm of science and engineering. <http://news.bbc.co.uk/2/hi/business/7142073.stm>


Sinclair dreams of 'flying cars'

Personal flying machines will be a reality, home computer and electric car pioneer Sir Clive Sinclair has said.

He told BBC Radio 4's PM programme that soon it would be "economically and technically possible" to create flying cars for individuals.

Sir Clive is best-known for the Spectrum computer and his failed electric car effort, the C5.

"I'm sure it will happen and I am sure it will change the world dramatically," he predicted.

Despite his pioneering work in the field of computers, Sir Clive told BBC Radio 4 he was not an internet user.

Clive Sinclair holding one of his firms products - a TV set which can receive up to 13 channels on a two-inch screen. For a programme in the BBC World Service series, 'The Young Idea', Gordon Snell (
Sir Clive pioneered many electronics fields - including portable TVs

"I don't use it myself directly," he said, explaining that as an inventor he tried to avoid "mechanical and technical things around me so they don't blur the mind".

He said the internet was "just wonderful and quite amazing" and its growth was not something he had predicted back in the 1980s.

"It has totally surprised me. I utterly failed to foresee that."

The celebrated inventor is not working on developing flying car technology currently but said he would "love to be involved" with any effort. <http://news.bbc.co.uk/2/hi/technology/7481940.stm>



GMA:

Online video games meet social networking tools

11/23/2007 | 08:42 AM
DALLAS - Jo Ann Hicks doesn't identify with gamers, but she spends hours online every day playing ''Kaneva.''

The 41-year-old homemaker likes the shopping-and-partying game - where she operates a virtual nightclub and hosts parties - because it helps her interact with people, not provide escape from them as traditional games often do.

Social and gaming networks, once considered polar opposites, are cross-pollenating as online interactions replace prime-time TV and other, more traditional media experiences. Games like ''Kaneva'' are attracting players that games like ''Super Mario Brothers'' never did.

''I run around and act like a 40-year-old person. I have my little clan we hang with. What people will say is more interesting to me,'' Hicks said of her preferred game. ''As opposed to Mario, who's only going to jump.''

Game developers say there's money for both sides in this convergence.

Social networks that incorporate more features of ''massively multi-player online games'' could enhance their already-substantial earning power. And gaming sites would benefit from increased membership and broader acceptance. <http://www.gmanews.tv/story/69824/Online-video-games-meet-social-networking-tools>

One Laptop Per Child extends promotion

11/25/2007 | 01:11 AM
CAMBRIDGE, Mass. - A promotion in which a customer buying a $188 computer in the US and Canada automatically donates a second one to a child in a developing country was extended until year's end, organizers said Thursday.

The "Give One, Get One" program will now run through Dec. 31, instead of ending on Nov. 26, according to the One Laptop Per Child Program, a nonprofit spinoff from Massachusetts Institute of Technology.

The program said customers in the US and Canada will pay $399 for two laptops, with one going to the buyer and the other to a child in such countries as Rwanda, Afghanistan, Cambodia, Haiti and Mongolia.

"In the past 10 days, we've experienced an outpouring of support from the public that is truly gratifying and encouraging," said Nicholas Negroponte, the program's founder.

Negroponte said they decided to extend the program because "so many people have asked for more time to participate either individually or in order to organize local and national groups to which they belong."

"We want as many people as possible to have the opportunity to act upon the giving spirit of the holiday season," he said.

The laptop has a homegrown user interface designed for children, boasts built-in wireless networking, uses very little power and can be recharged by hand with a pulley or a crank. - AP <http://www.gmanews.tv/story/70005/One-Laptop-Per-Child-extends-promotion>


Microsoft Windows XP for the '$100 laptop' nears testing phase

SEATTLE - Microsoft Corp. will begin testing a version of Windows XP in January on the ''$100 laptop'' from One Laptop Per Child.

It has taken nearly a year of engineering to get the bulky operating system to run on the low-cost XO computer, Microsoft said. The XO uses flash memory instead of a hard drive and offers less storage space than most mainstream PCs.

In May, The Associated Press reported Microsoft's concern that the memory issue and other technical hurdles would stymie efforts to port Windows to the XO, which was originally designed to run a free Linux-based operating system.

The software maker has released Windows XP for other flash-based, low-cost computers, such as Intel Corp.'s Classmate PC, which has twice as much storage space. For the XO, Microsoft said it has reworked the operating system so it can start up and run from an extra memory card that plugs into the laptop's guts.

James Utzschneider, a general manager in Microsoft's Unlimited Potential group, said Windows XP for the XO won't be ready for widespread use until at least the second half of 2008. And, he said, technical hurdles were only part of the reason.

''It's been a fast-moving target for us to design towards,'' he said. ''We only had a handful of machines in the hands of our engineers in the last year. That, and fact they were still making hardware changes as recently as August, it slowed us down.'' - AP <http://www.gmanews.tv/story/71789/Microsoft-Windows-XP-for-the-100-laptop-nears-testing-phase>

Nine-year-old Rufus tries out the $100 XO laptop, designed to help children in the developing world.
12 Dec 2007

Click's Andrew Webb meets the developers of the laptop designed for children in developing countries.
28 Nov 2007

Rory Cellan-Jones visits a Nigerian school where children use laptops made for the developing world.
27 Nov 2007

News - Technology - Uruguay buys first '$100 laptops'

The South American country has bought 100,000 of the machines for schoolchildren aged six to 12. OLPC aims to sell the laptop for $100 or less.
29 Oct 2007

News - Technology - '$100 laptop' sparks war of words

He accused Intel of selling its own cut-price laptop - the Classmate - below cost to drive him out of markets. Mr Barrett has previously dismissed the $100 laptop as a "gadget".
21 May 2007


The evolution of a giant

Microsoft is showing signs that it is willing to evolve but it needs to do much more to survive in the networked age, argues Bill Thompson

Sales of the Vista operating system have been higher than expected

The long-delayed launch of Windows Vista and the associated Office 2007 seems to have been a success, at least financially.

In the last quarter Microsoft earned $14bn (£7bn) and the company believes its sales for 2008 will be around $57bn (£28bn).

More people are buying Vista - or buying PCs that come with Vista already installed on it - than anticipated, although like any sensible company Microsoft will have pitched expectations at the low end of its real internal projections.

In general, levels of consumer acceptance of the new software, both the operating system and the new generation of office applications, have been reasonably high.

The news that Dell has decided that it will once more sell PCs with Window XP installed, instead of forcing new buyers to move to Vista, is seen as evidence that the new operating system is not proving popular.

However, that could just as easily be a reflection of the reality that in a two or three computer household most non-technical people would rather have them all running the same operating system, even an older one.

And despite the continued criticism of Microsoft in the technology press and on blogs, chat rooms and discussion groups around the internet, Vista seems to be bedding in well.

Some people find this surprising. Reporting the company's quarterly results, John Naughton of the Observer wrote: "apparently there are more masochists in the world than I thought."

The widely-regarded BoingBoing blog continues to point out the many defects in Windows rights management and consistently calls Vista "crippleware". <http://news.bbc.co.uk/2/hi/technology/6616127.stm>


Give me rice, but give me a laptop too


The XO laptop is being field tested in Nigeria

Criticism of plans to get technology into the developing world is misplaced, says Bill Thompson.

One of the best things about being on the World Service radio programme Digital Planet each week is that I get to hear about interesting technologies from many different countries and explore the impact that computers and the internet are having in people's daily lives.

We often follow stories as they develop, coming back to them from time to time to see if early promises have been kept or bold predictions have been borne out.

It's been nearly three years since Nicholas Negroponte came onto the show to talk about his plan for a low-cost laptop for the developing world.

He wanted to build it for under $100 and sell millions to governments who would then give them away to schoolchildren.

Later he set up the One Laptop Per Child project to do this, and we've come back to the $100 laptop many times, and in December 2005 we saw the prototype launched at the World Summit on the Information Society in Tunisia. <http://news.bbc.co.uk/2/hi/technology/7138061.stm>


Computer knowledge 'undervalued'


The UK is looking to address a shortfall in workplace skills
Computer skills are still undervalued in the UK board room, according to software giant Microsoft.

It surveyed 500 UK business leaders and found that a knowledge of information technology (IT) was seen as the seventh most important workplace skill.

Instead, team working and interpersonal skills were seen as the core factors, followed by initiative.

Microsoft chairman Bill Gates said IT skills were needed from the shop floor to the chief executive. <http://news.bbc.co.uk/2/hi/business/7143417.stm>

 

A little less censorship?

Internet censorship is increasingly common, says technology commentator Bill Thompson, but making small gains in freedom may be enough.


China is keen to promote the use of the net for business
We shouldn't be surprised to learn that the Chinese authorities have finally turned their attention to weblogs and decided that they have to be censored.

After all, a government that has put so much effort into controlling the free flow of information was hardly going to ignore a publishing tool that is easily accessible by 78 million net users.

Now anyone in China who wants to blog has until 30 June to register or face criminal sanctions, and according to the ministry of information a web-based crawler program will monitor all weblogs within China and report unregistered sites.

Access to non-Chinese blogging sites has been blocked for some time, and commercial websites already have to be registered with the government.

Adding blog registration to this scheme will not be difficult, so we can expect to see the country's 700,000 blogs fall into line with the new rules.

As a result any pressure for change in the country will be reduced, and the space for net users to share their experiences or organise around calls for a democratic political system will vanish.

This is, of course, the point of the exercise, even if the official announcement says it is being done to stop blogging about "sex, violence and feudal superstitions". <http://news.bbc.co.uk/2/hi/technology/4080886.stm>


Smoking increases 'baldness risk'

There is very little treatment for baldness
Scientists have discovered another downside to smoking: it may increase the risk of baldness for some men.

Male pattern baldness, or androgenetic alopecia, is hereditary and partly caused by male sex hormones.

Researchers found that Asian men - who are less likely to go bald than their Western counterparts - were more likely to lose their hair if they smoked.

The study, of 740 Taiwanese men with an average age of 65, is published in Archives of Dermatology. <http://news.bbc.co.uk/2/hi/health/5413382.stm>


Yahoo to put adverts in PDF files


Adobe is one of the world's leading PDF software producers
Yahoo has reached a deal to start running advertisements in Adobe's popular PDF document-reading format.

The service will allow publishers to make money by including adverts linked to the content of a PDF document in a panel at the side of the page.

It is Yahoo's latest way of expanding the places it can advertise online following deals with the auction site Ebay and the cable TV group Comcast.

The advertisements will not appear if the PDF document is printed.

It is the first time that Adobe has allowed dynamic adverts into its PDF (Portable Document Format) files.

Dynamic adverts can be changed for particular audiences or rotated to make sure that a particular user never sees the same advertisement twice.

PDF files can be created by a range of software and can then be read by people who have a PDF reader, such as Adobe's Reader.

The PDF format has proved popular with both companies and home users, and has been used to produce large reports and shorter newsletters, as well as preparing documents for printers. <http://news.bbc.co.uk/2/hi/business/7118363.stm>


Video game giants in $18bn merger

By Rory Cellan-Jones
Technology correspondent, BBC News

World of Warcraft is played by more than nine million people
The companies behind Call of Duty and World of Warcraft are merging in a deal which could shake up the global video games industry.

Activision and Blizzard have said they will form "the world's most profitable games business" in a deal worth $18.8bn (£9.15bn).

US-based Activision also makes hit console games such as the Tony Hawk series and Guitar Hero.

Nine million people pay a monthly subscription to play World of Warcraft. <http://news.bbc.co.uk/2/hi/technology/7123582.stm>

Broadband digital divide looms

By Jane Wakefield
Technology reporter, BBC News


Will the broaderband road be closed in rural areas?

'Broaderband' school

People living in rural parts of the country have much less choice of broadband providers, are likely to get slower speeds and pay a different price.

And with super-fast broadband on the horizon, some commentators think things are set to get a lot worse.

If you live in a rural part of the country, you could be waiting decades to get the same service that your friends and relatives in the city enjoy.

"There is going to have to be an acceptance that broadband will be faster in the cities. The model of equal access will have to be adapted," said Ian Fogg, an analyst with Jupiter Research.

He added: "Fibre costs such a fortune to roll out that it may take decades to get to ubiquitous coverage in rural areas." <http://news.bbc.co.uk/2/hi/technology/7115850.stm>


Compass points: Catholic and atheist

The film stars Dakota Blue Richards as Lyra Belacqua
Clips from the film

Fantasy film The Golden Compass, adapted from the first of Philip Pullman's His Dark Materials books, opens in the UK on Friday.

The novel, known as The Northern Lights in the UK, is in part a critique of organised religion, featuring a corrupt and controlling body known as the Magisterium.

The Catholic League in the US has advised families to stay away from the film, and critics have accused the author of "candy-coated atheism."

Here, a Catholic and an atheist film reviewer give their views. <http://news.bbc.co.uk/2/hi/entertainment/7128985.stm>


Facebook founder apology over ads

Facebook has 50 million users worldwide

The founder of social networking site Facebook Mark Zuckerberg has apologised to users for the way it launched a social advertising system.

Called Beacon, the system tracks web shopping on partner sites outside Facebook and then sells adverts to the social network based on purchases.

After complaints the site was invading privacy, Facebook changed Beacon from an opt-out system to opt in.

Mr Zuckerberg has said users can now switch off Beacon completely.

In a statement posted on the Facebook blog, Mr Zuckerberg said: "We've made a lot of mistakes building this feature, but we've made even more with how we've handled them.

"We simply did a bad job with this release, and I apologise for it."

He added: "I'm not proud of the way we've handled this situation and I know we can do better."

More than 50,000 Facebook users signed a petition complaining about Beacon. Initially, Facebook said it would not offer users a universal opt-out from Beacon.

Concerted pressure

The company relented after concerted pressure from privacy advocates and leading technology writers in the blogosphere.

But some writers have questioned whether the switch-off option goes far enough.

Om Malik has questioned if turning off Beacon merely prevents advertisers and Facebook "storing" purchase information.

If so, he wrote on his website, information from purchases could still be swapped in real time.

The Facebook apology highlights a growing debate surrounding privacy and advertising in the online space.

Many privacy advocates are concerned about the use of "web beacons" to monitor the surfing habits of users and to what use that information is put by websites and advertisers.

Facebook's system raised concern with some users because it meant friends could see which websites and which products they were buying online.

The adverts were presented as personal recommendations to users because people in their friends' list were, in effect, endorsing brands and products by purchasing items.

More than 40 companies, including Coca Cola, Blockbuster and Sony Pictures, signed up to Beacon when launched. <http://news.bbc.co.uk/2/hi/technology/7130349.stm>


Airfix - Britain's Next Top Model?

By Maria David
The Money Programme

Craig Cash as Malcolm in Mrs Merton and Malcolm. Malcolm is shown painting an Airfix plane.
Will today's youth fall for Airfix's retro appeal?

One of the most famous names in toys is back, after going bust.

Airfix has been bought by model train giant Hornby, who plan to rebuild the brand.

But will today's Playstation generation even notice?

Generations of school children grew up in the 50s and 60s gluing and painting Airfix model planes, from the iconic Spitfire and Lancaster to the Messerschmitt and Fokker - then hanging them from their bedroom ceilings to re-create the Battle of Britain.

Airfix was started in 1939 by Hungarian emigre Nicholas Kove.

It made air-filled toys, but really took off after the Second World War when it began manufacturing model kits of Spitfires.

"Children aspired to being fighter pilots," says toy historian Arthur Ward. "But if they couldn't be fighter pilots, they would make an Airfix kit of a Spitfire." <http://news.bbc.co.uk/2/hi/middle_east/7131848.stm>


The sat-nav vs cabbie challenge

By Spencer Kelly
Click presenter

Satellite navigation does exactly what its name suggests - it takes readings from satellites orbiting the Earth and tells you exactly where you are on the planet. Then it gives you directions to wherever you want to go.

Taxi and sat-nav
Which has the best directions - taxi driver or satellite navigation?

But how does this technology compare to the most fearsome of all navigators - the London cabbie? To find out, we pitched the wits of a top of the range sat-nav - the Tom Tom GO 720 - against a black cab.

We really wanted to test how good sat-nav was at getting us to a series of waypoints in the quickest time.

The latest devices come with traffic avoidance, which means they download traffic information and recalculate the route to avoid traffic jams. They can also find a number of different types of locations, including specific addresses, town centres, road junctions and points of interest.

Andy, the cabbie, who accepted our challenge also comes fully loaded with a near encyclopaedic understanding of London roads which is so famous amongst black cab drivers it is just called "the Knowledge".

But in his organic brain he also had an extra compartment marked "common sense". <http://news.bbc.co.uk/2/hi/programmes/click_online/7143897.stm>


Web ad spending should be higher - US Internet execs

12/15/2007 | 04:54 PM
NEW YORK - Online advertising jumped 25 percent this year, raking in a cool $20 billion, but
Internet executives say that figure could have been even higher if advertisers had reliable and
consistent ways to measure online audiences.

Unlike traditional media, where each format has one main ratings provider — The Nielsen Co.
for television, Arbitron Inc. for radio and so on — there are many sources of data on online
audiences. And they frequently conflict.

Disagreement also continues over which criteria best gauge users' potential interest in a
product or service. And the resulting data aren't easily comparable to ratings in other media
anyway.

It's a "problem of plenty," as Manish Bhatia, president of global services for Nielsen Online, a
unit of The Nielsen Co., told a recent conference on online audience measurement.

Web publishers are frustrated that the lack of cohesion is holding them back from capturing
more of the $250-billion-a-year US advertising pie, especially given the huge amount of time
people spend online.

"This industry looks like it can't get out of its own way," said Steve Wadsworth, president of
The Walt Disney Co.'s Internet group. "We need measurement of the audience and their use of
the system that's clear, simple and actionable for a marketer. You need comparability with
other media."

As Internet executives hash over clickstreams, page views and user panels, 2008 is sure to see
even more evolution of the way online audiences are measured. Other media — including TV,
radio and billboards — also are revamping the way they calculate ratings in response to
pressure from advertisers trying to measure how effective their ad dollars are.

David Hallerman, senior analyst at research company eMarketer Inc., said many large
advertisers remain shy of the Internet because of confusion over audience measures. Some also want to stick with video ads, which are still in their early stages on the Internet.

The Interactive Advertising Bureau, which represents more than 300 Web publishers, has called
for Nielsen Online and comScore Media Metrix to undergo audits by the Media Rating Council, a
process that is still under way. ComScore and Nielsen both still use panels, while Quantcast
Corp., a relatively new agency, combines panel and Web-based data to produce ratings.

Resolving what to measure is as complex as deciding how to measure it. Some sites produce
their own ratings based on internal server logs, on the theory that panel-based data understate
traffic. But comScore says internal logs can overstate traffic when users delete identifying files
called cookies from their browsers because servers think they're seeing a "unique visitor" each
time that user arrives.

Counting unique visitors can also be challenging — and lose meaning — when an individual logs
in to several different computers, or a family of six all use the same computer. "Page views,"
once a key indicator, haven't been since Ajax software let people view different elements on
one page instead of going to a new page for each one.

From any vantage point, there's still no clear equivalent for reaching a potential audience of 18
million people around the country at the same time with a single ad on "Desperate
Housewives."

"There aren't well-established, tried-and-true standards in the industry, which need to be
worked through," said Jeff Marshall, senior vice president of digital marketing at Starcom USA, a major ad-buying agency. "The concerns are escalating as more and more of our clients are
shifting significant amounts of money into the space."

Traditional measures may not even apply to the Web, some executives say, because the
benefits the Web offers — most notably, the opportunity for users to click right through and buy
the advertiser's product — aren't comparable to other media.

But Web publishers want to give advertisers some basis for comparison.

"Advertisers want to be able to understand that their online spend got this reach, and their
offline spend got that reach," says Jim Spanfeller, president and CEO of Forbes.com.

Or, as Randall Rothenberg, CEO of the Interactive Advertising Bureau, put it: "Marketers want
to know, If I take $10 out of TV and put it into online, am I getting $10-plus back?"

Peter Daboll, a research guru at Yahoo Inc. who holds the title Chief of Insights, acknowledges
that it's still a "challenge" to work through the various kinds of online data.

"We're not dealing with a perfect science here," said Daboll, formerly chief executive of
comScore. "What we're trying to do with our advertisers is take some of the mystery out of
this."

Indeed, advertisers are demanding just that.

Bob Liodice, CEO of the Association of National Advertisers, said corporate leaders have been
ratcheting up the pressure on marketing departments to justify their ad budgets with hard proof
they are generating business.

In response, TV broadcasters this fall started counting how many people watch commercials
during a show. Radio ratings company Arbitron Inc. is rolling out a new electronic measurement
system that uses a portable device to capture what stations people actually hear, instead of
what they recall hearing. The system is running in Philadelphia and Houston, with nine more
markets to be added in September.

And the outdoor advertising business will replace estimates of vehicle and pedestrian traffic in
front of billboards with a measure that takes into account how visible a certain billboard is. The
new measure will also include estimates of demographic data, something other media already
provide.

Advertisers seem fed up with the adage that half their ad spending seems to work, they just
can't tell which half.

"CEOs finally said, enough is enough," Liodice said. "We have to know with greater specificity
what comes out when something goes in." - AP <http://www.gmanews.tv/story/73009/Web-ad-spending-should-be-higher---US-Internet-execs>


Should you get paid to Facebook?

Stephanie Busari
BBC News

More and more people are logging on to social networking sites
Social networking websites like Facebook and MySpace have been among the most successful business ventures of recent years.

Facebook alone has 50 million members worldwide and is now valued at £7.5bn.

Inevitably, imitators have sprung up with variations on the theme, eager to tap into this lucrative market.

One such company is American networking site Yuwie.com, whose unique selling point is that it promises to "share wealth" with its members.

In what could be the first example of social networking meeting e-commerce, Yuwie's founder Korry Rogers says he will give members more than half of the site's advertising revenue - just for logging on and inviting their friends.

"The whole goal of Yuwie is for people to get paid for what they're doing already," he told the BBC News website.

   
I want people to join because it's a good networking site not because I'm paying them
Korry Rogers
Yuwie founder

Mr Rogers, 33, says some of Yuwie's members are earning between £200 and £250 a month, although payments "fluctuate".

"Yuwie users get paid every time they log on, send a message, upload a picture or invite someone to join."

"If someone only refers three of their friends, who refer three of their friends through 10 levels, that one person will collect a percentage of advertising revenues from about 88,000 end-users, which could be about $8,800 [£4,427] per month for that person." <http://news.bbc.co.uk/2/hi/technology/7153637.stm>


MIT spinoff's little green laptop computers a hit in remote Peruvian village

12/24/2007 | 10:10 PM
ARAHUAY, Peru – Doubts about whether poor, rural children really can benefit from quirky little computers evaporate as quickly as the morning dew in this hilltop Andean village, where 50 primary school children got machines from the One Laptop Per Child project six months ago.

These offspring of peasant families whose monthly earnings rarely exceed the cost of one of the $188 (€130) laptops – people who can ill afford pencil and paper much less books – can't get enough of their "XO" laptops.

At breakfast, they're already powering up the combination library/videocam/audio recorder/music maker/drawing kits. At night, they're dozing off in front of them – if they've managed to keep older siblings from waylaying the coveted machines.

"It's really the kind of conditions that we designed for," Walter Bender, president of the Massachusetts Institute of Technology spinoff program One Laptop Per Child, said of this agrarian backwater up a precarious dirt road.

Founded in 2005 by former MIT Media Lab director Nicholas Negroponte, One Laptop has retreated from early boasts that developing-world governments would snap up millions of the pint-sized laptops at $100 (€70) each.

In a backhanded tribute, One Laptop now faces homegrown competitors everywhere from Brazil to India – and a full-court press from Intel Corp.'s more power-hungry Classmate.

But no competitor approaches the XO in innovation. It is hard drive-free, runs on the Linux operating system, and stretches wireless networks with "mesh" technology that lets each computer in a village relay data to the others.

Mass production began last month and Negroponte says he expects at least 1.5 million machines to be sold by next November. Even that would be far less than Negroponte originally envisioned. The higher-than-initially-advertised price and a lack of the Windows operating system, still being tested for the XO, have dissuaded many potential government buyers.

Peru made the single biggest order to date – more than 272,000 machines – in its quest to turn around a primary education system that the World Economic Forum recently ranked last among 131 countries surveyed. Uruguay was the No. 2 buyer of the laptops, inking a contract for 100,000.

Negroponte said 150,000 more laptops will get shipped to countries including Rwanda, Mongolia, Haiti, and Afghanistan in early 2008 through "Give One, Get One," a US-based promotion ending December 31 in which you buy a pair of laptops for $399 (€277.50) and donate one or both.

The children of Arahuay prove One Laptop's transformative conceit: that you can revolutionize education and democratize the Internet by giving a simple, durable, power-stingy but feature-packed laptop to the worlds' poorest kids.

"Some tell me that they don't want to be like their parents, working in the fields," first-grade teacher Erica Velasco says of her pupils. She had just sent them to the Internet to seek out photos of invertebrates – animals without backbones.

Antony, 12, wants to become an accountant.

Alex, 7, hopes to be a lawyer.

Kevin, 9, wants to play trumpet.

Saida, 10, is already a promising videographer, judging from her artful recording of the town's recent Fiesta de la Virgen.

"What they work with most is the (built-in) camera. They love to record," says Maria Antonieta Mendoza, an Education Ministry psychologist studying the Arahuay pilot project to devise strategies for the big rollout when the new school year begins in March.

Before the laptops, the only cameras the kids at Santiago Apostol school saw in this hamlet of 800 people were carried by tourists coming for festivals or the local Inca ruins.

Arahuay's lone industry is agriculture. Surrounding fields yield avocados, mangoes, potatoes, corn, alfalfa and an Andean fruit called cherimoya.

Many adults share only weekends with their children, spending the work week in fields many hours' walk from town and relying on charities to help keep their families nourished.

When they finish school, young people tend to abandon the village.

Peru's head of educational technology, Oscar Becerra, is betting the One Laptop program can reverse this rural exodus to the squalor of Lima's shantytowns four hours away.

It's the best answer yet to "a global crisis of education" in which curricula have no relevance, he said. "If we make education pertinent, something the student enjoys, then it won't matter if the classroom's walls are straw or the students are sitting on fruit boxes."

Indeed, Arahuay's elementary school population rose by 10 when families learned the laptop pilot was coming, said Guillermo Lazo, the school's director.

The XOs that Peru is buying will be distributed to pupils in 9,000 elementary schools from the Pacific to the Amazon basin where a single teacher serves all grades, Becerra said.

Although Peru boasts thousands of rural satellite downlinks that provide Internet access, only about 4,000 of the schools getting XOs will be connected, said Becerra.

Negroponte says One Laptop is committed to helping Peru overcome that hurdle. Without Internet access, he believes, the program is incomplete.

Teachers will get 2½ days of training, Becerra said. Each machine will initially be loaded with about 100 copyright-free books. Where applicable, texts in native languages including Quechua, Aymara and Ashaninka will be included, he added. The machines will also have a chat function that will let kids make faraway friends over the Internet. <http://www.gmanews.tv/story/74058/MIT-spinoffs-little-green-laptop-computers-a-hit-in-remote-Peruvian-village>

Touch cube points to future toys

Andrew Fentem
Cube's designer
Thousands of people will be unwrapping their shiny new gadgets at Christmas but one British artist and engineer is hoping his creation will find its way under trees in time for the next festive period.

Andrew Fentem has worked on innovative human computer interfaces for some time, after beginning his career in military research and development, specifically missiles.

His work today is part-art, part hobby, part business venture.

His latest creation, the Fentix Cube, is generating a lot of interest from toy manufacturers and buzz on the internet, based on a few clips he put on YouTube.

"Because of absurd level of interest generated by YouTube everyone wants the device," he says. "I'm being bombarded by toy firms from Korea."

A small plastic cube with playful lights, it could be mistaken for a mass market throwaway toy manufactured by the million in the Far East.
   
Fentix cube
Playing the cube

But the colourful exterior masks a combination of innovative technologies that have propelled Apple's iPhone and Nintendo's Wii to huge success this year.

The cube contains a large battery, an array of LEDs and crucially three accelerometers which can detect the pitch and yaw of the device, and sensors on the inside surface for touch control.

Mr Fentem says: "You instinctively know how to use it. The way you understand the world as a young child is through physical and spatial awareness, up or down. It's how you learn and communicate."

The accelerometers are essentially chips which can sense the direction of gravity; once you know that, you can work out which way is up and down.

"It took about a month to build; I thought it would be nice to do a cube computer after I had seen an electronic Rubik's cube, which was very poor."

Fentix Cube
The cube could have a commercial spin off

The cube has been programmed to play a handful of games, such as a PacMan-inspired maze game. But the combination of touch, light and three dimensions opens up a range of possibilities - from music games, to puzzles and even a lifestyle device.

Mr Fentem said he was inspired to build the cube because he was dismayed by the quality of many of today's electronic toys.

"This was originally an artistic intervention into the gadget market. If you really want to make something unusual, you really have to understand the physics of how things work.

"Because most people don't know much about engineering, the ideas tend to be poor." <http://news.bbc.co.uk/2/hi/technology/7156414.stm>


Scientists unveil 'supercarrot'



The new carrot could ward off osteoporosis
Scientists in the US say they have created a genetically-engineered carrot that provides extra calcium.

They hope that adding the vegetable to a normal diet could help ward off conditions such as brittle bone disease and osteoporosis.

Someone eating the new carrot absorbs 41% more calcium than if they ate the old, the Proceedings of the National Academy of Sciences study suggests.

The calcium-charged vegetable still needs to go through many safety trials.

"These carrots were grown in carefully monitored and controlled environments," said Professor Kendal Hirschi, part of the team at the Baylor College of Medicine in Texas.

Much more research needs to be conducted before this would be available to consumers
Professor Kendal Hirschi
Baylor College of Medicine

"Much more research needs to be conducted before this would be available to consumers."

But the scientists nonetheless hope their carrot could ultimately offer a healthier way of consuming sufficient quantities of the mineral.

Dairy foods are the primary dietary source of calcium but some are allergic to these while others are told to avoid consuming too much due to their high fat content.

A gene has been altered in the carrot which allows the calcium within it to cross more easily over the plant membranes.

On its own, the carrot would not meet the daily requirement of 1,000mg of calcium, but if other vegetables were similarly engineered, intake could be increased dramatically.

Changing colour

It is not the first time the carrot has been tampered with.

The orange colour we know is the result of Dutch cultivation in the 17th Century, when patriotic growers turned a vegetable which was then purple into the colour of the national flag.

Nor is it the first vegetable to receive a healthy make-over.

Genetic engineering is being used to develop potatoes with more starch and less water so that they absorb less oil when fried, producing healthier chips or crisps.

Work is also being carried out on broccoli so that it contains more sulforaphane, a chemical which may help people ward off cancer.

Professor Susan Fairweather-Tait of the University of East Anglia said genetically engineering foods to increase their nutrient content was becoming an increasingly important avenue.

"People are being told to eat more modestly to prevent weight gain, and many diets now no longer contain everything we need.

"There has been great resistance to genetic engineering, but gradually we are moving away from the spectre of 'Frankenstein food' and starting to appreciate the health benefits it may bring." <http://news.bbc.co.uk/2/hi/health/7188969.stm>


Who's who of technology

Who are the 45 most important figures in technology over the last 100 years?

I ask because I'm going to be discussing that question tomorrow as part of an Intel event marking the roll-out of its 45-nanometre chips.

It's a big question and a lot of names spring to mind. Handily, Intel has sent participating journalists a suggested long-list, which is designed to help us choose our final 45. 

The list has a lot of the usual suspects: Bill Gates, Steve Jobs, Larry Page, William Hewlett and Dave Packard.

It also has some younger upstarts: Mark Zuckerberg (Facebook founder), Shawn Fanning (Napster creator), Philip Rosedale (Second Life) and Jonathan Ive (iPod, iMac designer).

But would you include Richard Branson, Charles Dunstone (Carphone Warehouse chief executive), Nolan Bushnell (founder of Atari) or Nikolas Zennstrom (founder of Skype)?

I'd love to hear your suggestions of who should or should not make the final list.

I'll come back with the list that was agreed on by Wednesday morning. <http://www.bbc.co.uk/blogs/technology/2008/01/whos_who_of_technology.html>


MySpace, BBC reach global video deal

NEW YORK - The online community MySpace is partnering with the BBC to bring some of the British broadcaster's programs to a worldwide audience in the site's first global content deal involving a major network.

The move, to be announced Thursday, continues MySpace's push to become a hub for video, music and other content and more similar to Internet portals like Yahoo Inc.

By contrast, MySpace's chief rival, Facebook, has largely focused on messaging, networking and other social tools.

MySpace, owned by media conglomerate News Corp., will present selected BBC programs through its video platform, MySpaceTV. The clips are to include interviews with celebrities, comedy sketches and classic series such as "Doctor Who" and "Robin Hood."

The BBC already has a deal with Google Inc.'s YouTube allowing the popular video-sharing site to show excerpts of news and entertainment programs.

Visitors to MySpace will be able to share clips with friends through such means as embedding them into their personal profile pages.

"With the global nature of the deal, this is a great opportunity to put the best shows from the BBC in front of new audiences," Simon Danker, director of digital media for BBC Worldwide, said in a statement.

The British Broadcasting Corp. and MySpace will share advertising revenue under the deal.

Jeff Berman, MySpace's executive vice president for marketing and content, said the deal "reflects a fast-approaching Internet future defined by co-operation between corporations."

The BBC, funded with a fee paid by all TV users in Britain, tries to generate additional revenue through such distribution deals around the world. In the United States, it operates BBC America through cable and satellite systems.

MySpace has localized versions of MySpaceTV in seven languages and 27 countries or regions. - AP <http://www.gmanews.tv/story/77780/MySpace-BBC-reach-global-video-deal>

On the trail of Manhunt 2

By Darren WatersTechnology editor,
BBC News website

Manhunt 2 is the most controversial video game in history. Banned last June by the British Board of Film Classification, it is at the centre of a legal row that is defining what is and what is not acceptable in video games. But what makes this game so objectionable?

In the US adult gamers have been able to buy and play Manhunt 2 since last year. But in the UK the game is not available for sale and developers Rockstar are not even legally able to share the game with journalists.

Copies of the game can be bought on eBay from US sellers. But in order to play it I had to visit the developer's London offices in person and be shown the US copy of the title.

The BBFC says its position is clear. When it was first banned in June last year, David Cooke, director of the BBFC, said: "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone.

"There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game." <http://news.bbc.co.uk/2/hi/technology/7233408.stm>

Xbox to deliver community games

By Darren Waters
Technology editor, BBC News website, in San Francisco


Little Gamers is one of the first community titles
Hobbyist game developers will be able to share their "home brew" titles over Microsoft's Xbox Live online service.

The company has launched a community driven service that will let amateur creators build and distribute games.

"Ten million people will be able to play your games," said Microsoft's Chris Satchell, at the Game Developers Conference in San Francisco.

Microsoft also announced a sequel to its four and a half million-selling game Gears of War.

"I think of this as gaming created by the community and managed by the community but enjoyed by everyone," said Mr Satchell of the new game distribution system.

'Democratisation'

Microsoft freely distributes tools, called XNA, which gives amateur developers the chance to build games for the Xbox 360 and for Windows.

But until now the games could not be shared. The tools have been downloaded 800,000 times and more than 400 universities worldwide are using the XNA package.

Mr Satchell said it was the democratisation of development and distribution.

"There are tens of thousands of developers out there chomping at the bit; we need to unlock that potential," said John Schappert, head of Live services.

Microsoft also announced that it was planning a revenue sharing model for the community games distributed over Xbox Live. <http://news.bbc.co.uk/2/hi/technology/7255866.stm>


Making games with Steven Spielberg

By Darren Waters
Technology editor, BBC News website, in San Francisco


Spielberg was inspired to make family games
When Steven Spielberg announced he was entering the video game business many people assumed his first project would be a cinematic, visual-effects laden epic.

But his first game, made under a multi-project arrangement with Electronic Arts, called Boom Blox, is a family-friendly puzzler for the Nintendo Wii.

"The first assumption is big, epic game... yadda yadda. [It's] not the game," says Louis Castle, who has worked closely with Spielberg to develop the title.

"But it's so not that product that the moment you see it, you know what you are in for.

"Steven has a multi-project deal with us and without giving too much away, there are projects much more in line with people's expectations, but those take a long time to make." <http://news.bbc.co.uk/2/hi/technology/7260228.stm>


The garage where it all began

By Maggie Shiels
BBC News, San Francisco

Silicon Valley is pitted with sites of pilgrimage for geeks but, for many, the lovingly restored garage at 367 Addison Avenue in Palo Alto is a draw like no other.

In some senses this unassuming suburban street in Northern California can be considered the birthplace of the world's first hi-tech region. It is where the founders of Hewlett Packard got started.

The restoration effort means that the 12ft by 8ft wooden structure is pretty much as it was during Bill and Dave's time - that's Bill Hewlett and Dave Packard for the uninitiated.

A single lightbulb hangs from the ceiling, a copy of the original drill press they used for 20 years bulks along one side and a lingering musty oil smell evokes a lost era when hardware was bought by the yard.

Every year more than 40,000 people pay homage at this humble location but the nearest they get is the iron gate at the end of the drive.

The BBC won a rare guided tour around the fabled garage and home and where Bill and Dave started the company that bears their name to this day and must have exceeded their ambitions for how big it would grow. <http://news.bbc.co.uk/2/hi/technology/7341983.stm>

 

PlayStation 'will reclaim lead'

By Darren Waters
Technology editor, BBC News website

Advertisement

Sony Computer Entertainment President Kaz Hirai tells Darren Waters the PS3 will be the leading console.

PlayStation 3 will help Sony reclaim its position as the leading games console maker, the head of the firm's console division has said.

Speaking to BBC News, Kaz Hirai said the machine would overhaul rivals Nintendo and Microsoft within its 10-year lifecycle.

PlayStation 3 sales have outstripped those of Microsoft Xbox 360 in Europe but it lags behind in North America.

Nintendo's Wii console is the number one next-generation machine globally.

Mr Hirai said Sony was engaged in a "marathon" race with Nintendo and Microsoft.

More than 10.5 million PlayStation 3s were sold worldwide by the end of 2007. To date, in Europe more than five million PS3s have been sold.

Nintendo had shipped more than 25 million Wiis worldwide by April this year, while Microsoft reported 19 million 360s shipped by the same period.

Both firms have reported production supply problems in the past year.

I am very confident that after the 10-year lifecycle we will have the install base that we are looking for and that is obviously to be in the leadership position
Kaz Hirai, Sony

Mr Hirai said: "We've only really begun to scratch the surface with PlayStation 3 but I am confident that given the long life-cycle we have planned for the machine we are going to have a very good install base in all of the major territories.

"I am very confident that after the 10-year lifecycle we will have the install base that we are looking for and that is obviously to be in the leadership position." <http://news.bbc.co.uk/2/hi/technology/7387628.stm>

GM food: Monster or saviour?

By Jeremy Cooke
BBC News

I have to confess, until now the whole debate about genetically-modified (GM) food has pretty much passed me by.

Most of my career has been spent as a foreign correspondent.

But last summer I returned to the UK to start a new job with the BBC. I now glory in the title Rural Affairs Correspondent.

A big part of my new brief is to report on farming. It is my (sometimes painful) duty to attend agriculture conferences and seminars. I also meet many farmers on their farms.

And over the months, time and time again the issue of GM has been raised.

I have been left in no doubt that many UK farmers - and others in the food production industry - think that GM is an important tool which can improve their efficiency, but which has been denied to them.

All of this, you could argue, counts for very little. Of course, farmers want to increase yields, or get the same yield using less land, lest sprays, less fertiliser.

And anyway, did not we as a nation make up our minds about GM almost a decade ago?

You remember: environmentalists successfully branded GM "Frankenstein Food" - they warned us of the dangers of contaminating our environment, and of unleashing powerful and unpredictable forces into the British countryside.

As a nation we came down on their side of the argument. Although there is no law against growing GM in the UK, the regulations mean it is a hostile environment for the agri-business brigade. And so it remains.

So why go back to the debate? Well, two reasons strike me immediately.

The first is that - unlike 10 years ago - we are now gripped in a global food crisis. Where there were once grain mountains there are now shortages.

The second thing that has changed is the fact that in other parts of the world GM is now being grown in massive amounts. It is reckoned that an area twice the size of Britain is now under GM crops.

And guess what? There have so far been no reports of the environmental or human health disasters which we were all warned about.

So with that in mind, I set out with a question: is it time to rethink GM? <http://news.bbc.co.uk/2/hi/in_depth/7426054.stm>


Google's experimental Gmail toys

By Maggie Shiels
Technology reporter, BBC News, Silicon Valley

In a first, Google is opening up its testing process by calling on tens of millions of Gmail users to put new features of the service through their paces.

Gmail Labs has launched 13 settings for users to play around with and tell engineers directly what they think of them.


The most popular features will become part of the Gmail product
The new developments, which are only available in the UK and the US, show up as a red tab at the top of the page.

Gmail product manager Keith Coleman says: "This marks a big change in the way the company does product development."

Generally speaking products are tested internally on Google staff for weeks if not for months and then refined before being released to the public.

Never before has the firm opened up the testing process and brought in outsiders on such a large scale. Smaller scaled usability tests have been done with invited visitors.

Mr Coleman says: "We want to take the next step and let Gmail users help us do that refinement." <http://news.bbc.co.uk/2/hi/technology/7441132.stm>


Tuning out from content overload

Richard Taylor
By Richard Taylor
Editor, BBC Click

Once upon a time, the web was a straightforward affair. Lots of links - to lots and lots and lots of text. A decade on, it is virtually unrecognisable - a multimedia extravaganza where text has to compete with video, podcasts and animation.


The former Genesis frontman has backed "The Filter" since 2005

Enriching? Definitely. But daunting, and very, very noisy as well.

So how do you tune out that noise and tune in to stuff you do want?

Enter the concept of filtering - and enter alongside it, rock legend-turned-serial tech investor Peter Gabriel.

"It's one thing to have access to unlimited information," he says.

"But you feel like you're drowning sometimes - there's just too much stuff, and you really want the good stuff, the stuff that's going to excite and inspire you," he adds.

Three years ago the former Genesis frontman gave his backing to an iTunes plug-in called "The Filter", which was designed to automatically generate playlists from your music collection.

'Life-jockey'

Now it has relaunched as a website with the more ambitious goal of being a "life jockey"; actually learning your taste in entertainment, and delivering appropriate content to you.


The site uses artificial intelligence called Bayesian mathematics
It takes a mathematical approach to work out the probability that you will like something based on your designated preferences.

This analysis is then combined with other people's playlists and purchases to produce - fingers crossed - a list of media suited to your taste.

"It's trying to say actually how do we make good choices - and that's partly through expert systems and algorithms," says Peter Gabriel.

"It's also partly through people that we trust - friends, experts - so we're trying to integrate a system which takes the best of man and machine." <http://news.bbc.co.uk/2/hi/programmes/click_online/7489345.stm>

Thrills, chills and battlefields

Marc Cieslak takes a look at some of the latest games around, from a chilling 18 rate to a gravity defying one. <http://news.bbc.co.uk/2/hi/programmes/click_online/7954899.stm>

Giving up my iPod for a Walkman

When the Sony Walkman was launched, 30 years ago this week, it started a revolution in portable music. But how does it compare with its digital successors? The Magazine invited 13-year-old Scott Campbell to swap his iPod for a Walkman for a week. <http://news.bbc.co.uk/2/hi/uk_news/magazine/8117619.stm>

The Buzz: How Swine Flu is infecting the web

 Siobhan Courtney
By Siobhan Courtney

Welcome to The Buzz, our weekly round up of how the stories we report are being talked about in the blogosphere, twitterverse and other social media.

SOCIAL MEDIA SWINE FLU OUTBREAK

It is clear that it swine flu is not just infecting people, but cyber space too.

For schools in California it is out with the traditional posters and leaflets warning about the threat of swine flu and in with Twitter, Facebook and MySpace as health officials try to get the message out to students.

Twitter is well on its way to filling up with frenzied tweets about the virus - and #swine flu has, unsurprisingly, been a trending topic all week.

On Facebook, there are hundreds of groups dedicated to swine flu. I lost count after 482.

Nielsen Wire has been monitoring how much social media discussion there is about swine flu. It claims that the topic is thrashing discussion levels for the peanut butter/salmonella scare earlier this year and is even surpassing recent chatter about pop singing sensation Susan Boyle.

Some are asking how much this "viral outbreak" will contribute to creating panic.

It seems that people who are selling or renting their houses are worried about visitors entering their homes.

Parentdish wishes the experts would make their minds up when dishing out advice to pregnant women.

Others are asking what happens if you are about to fly off on holiday?

And what is the etiquette for churchgoers when shaking hands in Mass?

And what do you think about buying Tamiflu online? Some are using Twitter to advertise where to buy it.

Reports that the BBC have stocked up on Tamiflu have not gone down well.

Of course all eyes are on a potential swine flu vaccine, but some have been asking questions about whether the vaccine will be safe for young children - questions which Newsnight's Susan Watts has been getting answered. .

But it's not all doom and gloom, at least the Jobbing Doctor is managing to keep his chin up.
<http://news.bbc.co.uk/2/hi/programmes/newsnight/8164056.stm>


Microsoft backs long life for IE6

By Maggie Shiels
Technology reporter, BBC News, Silicon Valley


IE6 is still used by nearly 20% of users

Microsoft has underlined support for its Internet Explorer 6 web browser, despite acknowledging its flaws.

The software giant said it would support IE6 until 2014 - four years beyond the original deadline.

Critics - some of which have started an online campaign - want the eight-year-old browser mothballed because they claim it slows the online experience.

"Friends do not let friends use IE6," said Amy Barzdukas, Microsoft's general manager for Internet Explorer.

"If you are in my social set and I have been to your house for dinner, you are not using IE6," she said. "But it is much more complicated when you move into a business setting."

"It's hard to be cavalier in this economy and say 'oh it's been around for so long they need to upgrade,'" Ms Barzdukas told journalists in San Francisco..

Web monitoring firms estimate that 15-20% of people still use IE6 to browse the web.

Enough is enough

Among those speaking out against IE6 is a group of more than 70 developers who have banded together to form a project called ie6nomore.

"Enough is enough," they implore on their website.


Justin.tv says its amazed at how the anti IE6 campaign has taken off

"Microsoft Internet Explorer 6 was released in late 2001. For its time, it was a decent browser, but in 2009, it is still in use by a significant portion of the web population, and its time is now up."

"Web developers hate IE6," said Evan Solomon of Justin.tv, one of the backers of the campaign.

"We are passionate because we run a website and something like 10% of our users use IE6, but our web designers and developers have to spend a lot of time debugging for the platform.

"The other issue for us is that we have launched an API to let people build applications and while our goal is to make it as easy as possible for people to do this, IE6 is a barrier," Mr Solomon told BBC News.

In a blog post in response to such campaigns, the software giant said that while this issue is a simple one for technology enthusiasts, "the choice to upgrade software on a PC belongs to the person responsible for the PC".

"Many PCs don't belong to individual enthusiasts, but to organisations. The backdrop might be a factory floor or hospital ward or school lab or government organisation, each with its own business applications," wrote Dean Hachamovitch, general manager for the browser group.

"Dropping support for IE6 is not an option because we committed to supporting the IE included with Windows for the lifespan of the product."

"Best experience"

Despite the renewed commitment, Microsoft said it would prefer people to move to IE8, which it says comes with improved functionality and security.


IE8 has been downloaded roughly 250,000 times since its March release

"We want people to have the best experience they can have on Microsoft software," said Ms Barzdukas.

"If people get frustrated with that experience and they say 'Microsoft stinks and IE stinks' and they're basing that on technology that was designed nearly a decade ago, well yeah that is concerning."

Industry watchers believe, that despite Microsoft's backing, IE6's days are numbered.

"IE6 will just die away anyway," said Harry McCracken, editor and founder of tech news site Technologizer.

"I only have around 7% of people who visit my site using IE6 and it will just dwindle away no matter what anyone does," he said.

Threat

Microsoft's touting of IE8 comes as browser competition intensifies.

The most immediate threat to Microsoft's 68% market share comes in the shape of Mozilla's Firefox - used by 22% of browsers.


Firefox, introduced in 2004, recently claimed its one billionth download

"The competition Microsoft has to worry about right now is Firefox. Not just from a market share perspective but from an innovation perspective because their plug-ins work really well," Ronald Gruia, a principal analyst with Frost & Sullivan told BBC News.

"In the future they have to look out for Google with its Chrome browser," he said. "The main concern there for Microsoft is the rise in cloud computing and software as a service. Google is becoming very effective at delivering applications in the cloud and therefore poses a huge threat to Microsoft."

"This is the best time to be a browser user because there is so much choice," agreed Mr McCracken.

"Almost anyone on the planet who uses the web uses Google and that gives them a powerful way to market Chrome. They started with the browser and now they have the Chrome operating system as an even more direct attack on Microsoft's core business.

"My guess is Mozilla is what it is and that battle is, in some way, over. Chrome doesn't have a huge market share at the moment, but if I was Microsoft I would be worried about Google making Chrome really big." said Mr McCracken.

Such issues did not seem to trouble Ms Barzdukas.

"IE is still the most broadly used browser in the world. We are focused and we are here to play."

"Clearly Google is a very strong technology company with a number of offerings across the internet space but beyond that, I don't have a comment on them as a browser vendor in particular," stated Ms Barzdukas. <http://news.bbc.co.uk/2/hi/technology/8196242.stm>

Talking Shop: iTunes Europe director Oliver Schusser


La Roux's song In For The Kill topped iTunes' best single poll

iTunes has revealed its biggest selling singles and albums of 2009, with Black Eyed Peas and Kings of Leon topping the lists.

Lady Gaga also caps an amazing year, making the top three on both rundowns.

The website has also named the debut album of south London trio The Invisible as their best of 2009, with La Roux's In For The Kill deemed best single.

With more than 8.5 billion downloads and counting, senior director of iTunes Europe Oliver Schusser discusses the challenges of the coming year.


What are the biggest successes that iTunes has had over the past 12 months?

I think the launch of iTunes 9. And particularly in the UK, the iTunes festival which ran through July at the Roundhouse in London, that was really good with 20 million ticket requests. The apps have been a great success as well since they were launched 18 months ago.

What are your biggest challenges for 2010?

  To be honest, most people in the UK still buy CDs so in the overall music industry we're a relatively small part
Oliver Schusser

Our number one challenge for the sixth year in a row is to continue to convince people that it is better to get content in the legal way that actually steal it from the internet. That's really what's driving us to make iTunes better and to have more content and offer exclusive content.

2010 unfortunately won't be different, we'll still be working with the record labels and service providers.

Recent research suggests that the most prolific filesharers on average spend more money on music. Looking at your figure of 8.5 billion downloads, some would say you're doing okay.

I'm sure if you called the IFPI (International Federation of the Phonographic Industry), they would tell you that more than 90 percent of music downloaded in the UK is stolen.

But it is amazing how much progress we've made in the past five years. I think for all the people who are willing to pay, and I believe there is a big portion of honest people, we and other services have provided a great alternative for getting music.

What do you think about the new website tunechecker.com that offers iPod owners a price comparison site where they may find a cheaper alternative to iTunes?

We've had price comparisons since we launched, there are many of them. We believe in simple pricing, so we don't have that many price points on the store.


iTunes offers films and TV programmes

We want to make it easy and simple to buy content and if you look at the 11 million songs that we have in the store and hundreds and thousand of albums, we think we have great value for customers.

We're not the only place - some people go to other sites where if they can find cheaper content that's fine. It all comes down to what kind of products they like the most, and that's our focus.

The flipside to success is that iTunes could be accused of having a stranglehold on the industry, including now moving into live music. How do you react to the suggestion?

To start with the live music question, it was really a marketing tool and we're not in the ticketing business. At all of our events, the tickets are free.

But we believe in the value of music, we want to compensate artists and record labels and I think our focus is just having a great product.

Unfortunately a lot of people are still stealing music. And to be honest, most people in the UK still buy CDs so in the overall music industry we're a relatively small part.

Oliver Schusser was talking to BBC News entertainment reporter Kev Geoghegan.
<http://news.bbc.co.uk/2/hi/entertainment/8402060.stm>

========================================================


 The Academics:

Lev Manovich

TATE lecture, September 8, 2007 

abstract 

How do designers of information technology understand the interaction between the users and devices? How do they design user interfaces? This question is important if we want to talk about integration of architecture and information technology. I my talk I will analyze the recent shift in information technology design. Contrary to ten years ago, today the designers no longer try to make the interfaces invisible. Instead, the interaction is treated as an event - as opposed to "non-event", as in the previous "invisible interface" paradigm. Put differently, using personal information devices is now conceived as a carefully orchestrated experience, rather than only a means to an end. I will discuss different aspects of this new interface paradigm using the examples of OSX, LG Chocolate, and iPhone.  <http://72.14.205.104/search?q=cache:VP1rfXnNNegJ:www.manovich.net/DOCS/TATE_lecture.doc+%22Universal+Simulation+Machine%22&hl=en&ct=clnk&cd=8&client=mozilla>
<http://www.manovich.net/>


J. Søraker, MA

  <http://www.utwente.nl/ceptes/research_staff/Soraker/>

Johnny Hartz Søraker

Department of Philosophy [Cubicus building, B207]

University of Twente

Postbox 217

7500 AE Enschede

Office phone: +31-53-4894639

Mobile: +31-64-7059544 (preferred)
Blog: http://soraker.blogspot.com

Email:


Background

Johnny Hartz Søraker is a PhD research fellow at the Department of Philosophy, University of Twente. He is a member of the VICI project on the Evaluation of the Cultural Quality of New Media, working on the sub-project “The Quality of Virtual Environments and Tools”.

Søraker received his masters degree (Cand. Philol.) in Philosophy from the Norwegian University of Science and Technology (NTNU). The masters thesis, entitled “Man vs. Machine – an exploration of the concept ‘continuity’”, was an inquiry into claims about the uniqueness of man, the prospects of artificial intelligence, the reducibility of conscious experience and the adequacy of third-person perspectives when explaining human behavior. Since then, Søraker has published papers and given numerous lectures related to computer ethics – especially on Internet regulation and the moral status of information technology.

Research

Søraker’s research in the VICI project focuses on implications of virtuality for the good life and the good society. Central to the project are metaphysical concerns (can VR influence our conception of reality), epistemological concerns (what is the relation between actions, beliefs and desires in VR) and ethical concerns (can VR change our sense of duty and/or our moral sentiments).

Publications

Søraker, J.H. (2008): “Global Freedom of Expression within Non-Textual Frameworks”. The Information Society, Vol 24, Issue 1 (forthcoming).

Søraker, J.H. (2007): “Real norms, Virtual Cases: A Rationalist, Casuistic Account of Virtual Rape”. In Hinman, L., Brey, P., Floridi, L., Grodzinsky, F. and Introna, L. (eds.), Proceedings of CEPE 2007 – The 7th International Conference of Computer Ethics: Philosophical Enquiry. Center for Telematics and Information Technology (CTIT): Enschede, pp. 340-347.

Søraker, J.H. (2007): “The Moral Status of Information and Information Technologies – a relational theory of moral status”, S. Hongladarom and C. Ess (Eds.), Information Technology Ethics: Cultural Perspectives, Hershey, PA: Idea Group Publishing.

Reprinted in H. Nemati (ed.), Information Security and Ethics: Concepts, Methodologies, Tools, and Applications. Hershey, PA: IGI Global (forthcoming)

Søraker, J.H. (2006): “The Role of Pragmatic Arguments in Computer Ethics”, Ethics and Information Technology, 8(3):121-130

Søraker, J.H. (2005): Menneske vs. Maskin – en utforskning av begrepet ’kontinuitet’ [Man vs. Machine - an exploration of the concept 'continuity' (Masters Thesis)], i Filosofisk institutts publikasjonsserie nr. 47, Trondheim: NTNU University press

Works in progress (in addition to dissertation)

“Ambient Intelligence – Changing Lives for the Better?”
Joint paper with Philip Brey. Argues that the desire-fulfillment theory that implicitly underpins ambient intelligence rests on an individualist, behaviorist conception of human desires.
Extended abstract accepted and full paper currently under development.

“The Role of Moral Principles and Norms in Casuistic Reasoning”
Joint paper with Kristian Skagen Ekeli. Argues that general moral principles and norms can, and in some cases should, play an important role in casuistic reasoning. .

“Did the Sage of Königsburg Never Try VR? – Some Reflections on Virtual Reality in Light of Kant’s Refutation of Idealism”

On truth claims in virtual reality, especially in light of a Kantian coherentist theory of truth and his use of congruence and intersubjectivity criteria.

Presented at workshop on Kant and New Technology, NTNU, March 20, 2007


SONIA KATYAL

To: kuro@korakora.org
Cc: bukas@lists.ph.net
Reply-To: "Kamalayan-Usapin, Rebolusyon-Organisasyon" <kuro@korakora.org>
Subject: [Kuro] *Semiotic Disobedience*
Date: Sat, 1 Dec 2007 09:41:08 +0800 (PHT)
Sender: kuro-bounces@korakora.org
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*Semiotic Disobedience*** SONIA KATYAL
<http://papers.ssrn.com/sol3/cf_dev/AbsByAuth.cfm?per_id=115375>
Fordham University School of Law
* Washington University Law Review, Vol. 84, No. 2, 2006*
* Fordham Law Legal Studies Research Paper No. 1015500*

*Abstract:  *[download paper:http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1015500]

Nearly twenty years ago, a prominent media studies professor, John Fiske,
coined the term "semiotic democracy" to describe a world where audiences
freely and widely engage in the use of cultural symbols in response to the
forces of media. Although Fiske originally referenced the audience's power
in viewing and interpreting television narratives, today, his vision of
semiotic democracy has become perhaps the single most important ideal cited
by scholars who imagine a utopian relationship between law, technology, and
democratic culture.

In this Article, I seek to introduce another framework to supplement Fiske's
important metaphor: the phenomenon of "semiotic disobedience." Three
contemporary cultural moments in the world - one corporate, one academic,
and one artistic - call for a new understanding of the limitations and
possibilities of semiotic democracy and underline the need for a
supplementary framework.

As public spaces have become converted into vehicles for corporate
advertising - ads painted onto sidewalks and into buildings, schools, and
other public spaces - product placement has soared to new heights of power
and subtlety. And throughout, the law has generously offered near-sovereign
protection to such symbolism through the ever-expanding vehicle of
intellectual property protection. Equations between real property and
intellectual property are ubiquitous. Underlying these themes is a powerful
linkage between intellectual and tangible property: as one expands, so does
the other.

Yet at the same time, there is another facet that is often left out of the
picture, involving the increasing response of artists who have chosen to
expand their activities past the boundaries of cultural dissent and into the
boundaries of asserted illegality. For every movement toward enclosure that
the law facilitates, there is an opposite, underappreciated movement toward
liberation from control - a moment where social activism exposes the need
for alternative political economies of information. And yet the difference
between these marketplaces of speech - one protected, one prohibited - both
captures and transcends the foundational differences between democracy and
disobedience itself.

Just as previous discussions of civil disobedience focused on the need to
challenge existing laws by using certain types of public and private
property for expressive freedoms, today's generation seeks to alter existing
intellectual property by interrupting, appropriating, and then replacing the
passage of information from creator to consumer. This Article suggests that
the phenomenon of semiotic disobedience offers a radically different vantage
point than Fiske's original vision, one that underlines the importance of
distributive justice in intellectual property. Thus, instead of
interrogating the limits of First Amendment freedoms, as many scholars have
already done, I argue that a study of semiotic disobedience reveals an even
greater need to study both the core boundaries between types of properties -
intellectual, real, personal - and how propertization offers a subsidy to
particular types of expression over others.

This paper won an honorable mention in the annual AALS Scholarly Papers
competition, and was profiled in the New York Times Magazine.

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